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How To Use Reason’s Kong With A Midi Fighter

Today we’ve got a video from our friends up the street at Pyramind Training, a music production school based just blocks away from DJTT HQ in San Francisco. The video shows off how to set up a Midi Fighter with Reason’s Kong to trigger drums, and gives a great look at how Kong is set up. Read on to watch the full video and a chance to win complete online video class from Pyramind!

Reason + Midi Fighter

In the video, one of the senior instructors at Pyramind, Steve Heithecker, covers the basics of how to quickly set up the Midi Fighter Pro with Reason’s drum machine, Kong. Steve’s using a Midi Fighter Beatmasher, but the steps are similar for all models of the Midi Fighter.

If you’ve never used Reason before, there’s a free complete demo available for download over at Propellerhead’s site.

Do you dig this type of extended tip? Let us know in the comments and we’ll work on getting more great introductions to elements of software that we don’t normally get a chance to cover here on DJTT. Additionally, if you’re into this style of video instruction, we’re excited to announce we’re partnering with Pyramind to offer their online music production video classes in the DJTT store.

Here’s the curriculm on the classes now available:

ProToolsPro Tools 101 is the first class in Avid Pro Tools Certification series. This class will provide all the necessary foundational skills to create and manage sessions efficiently, record and edit audio and MIDI, understand the basics of signal flow and effects processing, navigate all of Pro Tools’ windows, record and edit automation, and produced finished works ready for iTunes, SoundCloud, a burned CD, or any other means of sharing your work!

Ableton 101This class focuses on the live performance applications of Ableton Live.  Students will receive comprehensive training on Live’s various modes, components, parameters, and capabilities, as well as, how this can be used in conjunction with other professional audio applications and other third party tools.  Various MIDI controllers are covered during the course and students are also taught the integration of live musicians into their Ableton Live performances.

Reason 6: The class is broken down into 11 different sections – each chunk covers an entire subject such as Drum Machines or Samplers or Effects and is often broken down into smaller sections called modules. For example, the Drum Machine Chunk would have Modules for Redum, Kong and the Rex Player.

Logic Studio 101: This Class covers the basics of making music with Logic Pro, with topics on: Opening Logic, Exploring the Interface, Starting a Project with Apple Loops, Navigating the Project, Building an Arrangement, Mixing the Song, and Exporting the Mix

and coming soon, classes on: Maschine (hosted by Bass Kleph) as well as Synthesis and Sound Design.

Give It Away Now

Not everyone can afford to start one of these classes right away – so we’ve decided to give away one of the classes (winner’s choice!). Just enter with the widget below and we’ll choose a winner next week to get a full class fo’ free!

a Rafflecopter giveaway

  • Bazooka

    Will this work with a MF Spectra as well?

  • Moonunit

    I’ve always had a hard time mapping the faders because the bottom and top values each correspond to a different signal. Trying to map it as a pitch bend works for a little while (with remote override edit mode), but after switching devices and switching back sometimes it gets screwy and will trigger notes.

  • kfskljsafdjlk

    THANK YOU BEEN WAITING FOR THIS FOR AGES

  • I’d like Maschine and Ableton classes… as I have them both. 🙂

  • PazKeeper

    Good to see some MFP love! 😀

  • I love everything about this

  • Will this work with the MF3D??

  • doclvly

    hey guys, the blog has looked messed up in google chrome for a few days now.

    • Dan White

      Thanks for letting us know. Can you send a screenshot to editor (at) djtechtools (dot) com ASAP so we can see what’s up for you?

  • I am excited to start trying this with my MF3D

    • and I’m excited to hear the results! Any ideas as to what you’d map the accelerometers to?

      • Pitch and Mod, for sure; probably master Fx dry/wet as well.

  • RunBantayRun

    More Reason and Kong stuff please. Maybe have this supported in the soundpacks too?

    • Mad Zach

      soon!