This looks awesome!
Is the PCB from the game controllers?
How will (or did) you tie it all together to connect via USB?
This looks awesome!
Is the PCB from the game controllers?
How will (or did) you tie it all together to connect via USB?
Last edited by noisyshaun; 03-01-2011 at 11:26 AM.
I think it will look like this:
That was mine with 32 Buttons and 16 Faders/Knobs
hi,
there are two gamepad pcb connected to a usb hub, there is also a usb sound card, and 3 or 4 extra usb slots for aditional exterior connections
no no..... hehehhe
mine is well organised heheheh, i'm using band wire (like hard drive wiring)
Ribbon cables are the way forward!
Looking forward to more updates
Desktop | QuadCore| 4gb | 1TB Samsung
TSP | DDM4000 | Stanton T80s | Radius 2000s
hello,
does anyone know iff it's possible to bypass the analog switch of a gamepad, every time that i connect the gamepad, i have to press the analog, i would like to have it allways in analog mode.
thanks
I will be looking in to doing the same thing shortly. At the moment I can only think of extending some wire from the switch and led to front panel, so you don't have to go in to the enclosure each time you want to turn the analogue on. This will give you a switch and a visual indicator of what's happening inside.
I don't think shorting the switch out will help because if you plug the usb in, with your finger on the analogue button, it doesn't automatically turn the analogue signal on (At least, that's how mines works).
If I get round to doing mine before you finish, I'll let you know.
i will only use analog so i don't really need the extra switch in the panel, i'ff you find any sollution please let me know...
thanks
I think all game pad's differ in this respect.
The last controller I built using a game pad all I did was bridge the wire's on the analog button and all was good.
Like this
The one I built before that was different though. The previous method didn't work and I ended up sending the wires to a small button hidden at the back of the unit which had to be pressed to activate analog.
this was my first idea, but it seems that the buttons needs to be pressed each time when turned the gamepad on...
i really didn't want to hide a button or use a button space on the front...
:-(
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